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Post by Jaegar on Mar 16, 2007 15:50:32 GMT -5
Bujin and I kinda started a discussion about the possibility of playing D&D through the forum, so I'd like to know how many people here would be interested in playing. We can work out details for a test campaign if we have enough people. EDIT: let's see who wants to play... Me (DMing?) Bujin (experienced player) Blank (experienced player) ghalleon (new player) phyxius (some experience?) Hadvi (really dunno) ??? phy, hadvi you know how to play well enough? I play version 3.5 (just so there are no misunderstandings) I guess we need to teach ghalleon how to play... =o mmkay, I just summarized chapters 1-5 of the player's handbook for ghalleon. Next step kinda needs a book in front of him or something... I could probably make a tutorial kinda thread thing. I'll do that later if it's requested... here is the basic character sheet (holds all your characters stats, kinda like a save file). It's the official version from the D&D website I think I explained most of the stuff for you ghalleon. I mostly skipped saving throws and forgot AC though. AC stands for armor class and represents how hard it is to hit you. The sheet also has a complete list of skills.
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Post by Yahoo on Mar 17, 2007 1:44:46 GMT -5
D&D? Dungeons and Dragons??
There aint "dont know" possibility to choose >.>
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Post by Guhosutsubenu on Mar 17, 2007 6:04:20 GMT -5
i dont even know how D&D works? explain it to me!
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Mighty Raufje
Level 33 (Miyabi Doll)
????!?????? ?$ ?????????????????? ?
Posts: 237
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Post by Mighty Raufje on Mar 17, 2007 8:55:34 GMT -5
D&D is awesome I played it before with some friends
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Post by Dark Blank on Mar 17, 2007 9:16:21 GMT -5
yes, must say it would be fun to play d&d online, something new to do with these forums and then it would be nice to hold a long running campaign (buji you know exactly wat I'm talking about) i guess if we get enough votes here we might be able to perhaps talk yoon into a d&d sub board, different topics for char sheets and whatnot... i like this idea, if we get enough "players" this could prove to be fun /gg
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Post by Hadvi on Mar 17, 2007 10:45:53 GMT -5
ehm...I have heard of it, but what kind of game is it??
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Post by ghalleon on Mar 17, 2007 10:47:45 GMT -5
ehm...I have heard of it, but what kind of game is it?? same here. never played it but it sounds fun.
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Post by buji on Mar 17, 2007 14:47:42 GMT -5
well...ive played enough D&D to know most of the rules and how it works, tho i dont have a regular group (a necessity to people who are really into it).
basically, the following:
1. DM, or Dungeon Master (like a GM) explains what the players see and feel and so on. DM tells wats goin on, and tries to give the players an idea of the 'world' they are in, and everything they would see, hear, or in anyway percieve if they were actually there.
ex: DM says, "The cave your in is pitch black, and feels as if it is a very large room. You cant tell how high or far back it goes. All sound falls dead in the heavy air."
2. The players each have their own characters, of class (theif, wizard, fighter, etc.) and race (human, elf, dwarf, etc.) of their choosing. They tell the DM what they decide to do in the 'world' the DM created. There are generally only rules of common sense, and there arent very many limitations, because the interface of the game is imagination.
ex: player says, "I tie my rope around the tree by the edge of the cliff, and slowly rappel down the side. At the bottom, i put my rope away and get my bow out and ready. I scan the trees for threats, and then search for a path into the woods."
(note: if players die, they are dead. they dont respawn, and there arent save points. the game is very interesting when people dont want to die at all. however, priests(clerics) can resurrect people from the dead, and it can be pretty hard to die. first you go unconscious, and slowly die, but you have a chance to make it. unless your just killed outright. decapitation is a sure kill for most things.anyway-more on fine points like this pending, if theres enough interest.)
3. The world is entirely the creation of the DM. most things are kept pretty realistic, except for imaginary monsters, like orcs or dragons, and magic. The goal is to create a believable world the players can really get into, and feel like their characters are a part of. What the DM says, such as his ruling on what is possible and impossible, goes. if someone's pet dog (all npcs controlled by DM)steals something valuable from a player, it happened. obviously, its important to have a fair DM and open minded players. after all, a hard adventure is the most fun.
4. All things that may or may not succeed, such as attacking, climbing, or hunting, are decided by dice rolls. These are kind of like what the programming for RO would be. Player stats and the conditions of the situation determine how likely something is to succeed. (note: the DM on the forums would either need dice, or some sort of dice rolling program. these can be programmed on some calculators, or i can make one in C++ and give it to the DM-he would just need a compiler to run it)
that, in a nutshell, is D&D. it really is as fun or boring as the players and DM make it. Its sweet, because its not like a game where you can memorize the lvls, or get cheap strategies to win. i guess it could be called a 'create a game' RPG. the entire thing is designed by the DM for the players to go through.
anyone like this idea? its awesome fun. im pretty sure that D&D is the base for most, if not all, RPGs ever. youll recognizze lots of stuff if we go into it.
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Post by Jaegar on Mar 18, 2007 0:35:17 GMT -5
yeah, bujin explained it pretty well. The dice thing would be easy to overcome because there are about a bajillon dice rolling programs if all you wanna do is make a # for yourself If you want in-depth info you can read about D&D on wikipediaOne thing I'd like to point out... 1. DM, or Dungeon Master (like a GM) explains what the players see and feel and so on. DM tells wats goin on, and tries to give the players an idea of the 'world' they are in, and everything they would see, hear, or in anyway percieve if they were actually there. 3. The world is entirely the creation of the DM. most things are kept pretty realistic, except for imaginary monsters, like orcs or dragons, and magic. The goal is to create a believable world the players can really get into, and feel like their characters are a part of. What the DM says, such as his ruling on what is possible and impossible, goes. if someone's pet dog (all npcs controlled by DM)steals something valuable from a player, it happened. obviously, its important to have a fair DM and open minded players. after all, a hard adventure is the most fun. Yeah, the DM does in D&D what a computer does in a video game. They are the almighty god of the campaign, and the only thing you can do about it is to go play with another DM. That's why you wanna play with a good DM who tries to make the game enjoyable and doesn't act like a <CENSORED>. I'm not really sure how well you could learn without having the books in front of you. The rules get kinda complex once you start seriously playing (the basics aren't bad though). After all, it's effectively a computer game without the computer. I guess we'll see when(if?) we test it ^_^ If you wanna read the basics of D&D you might try going to a local bookstore. Most stores carry D&D books (both the Barnes& Noble and the Waldenbooks here do) so you can sit down and look at the intro of the Player's Handbook. Like the title implies, it has the basic rules and concepts that players use. Wow, I think I might've swamped that post with info... please don't get scared off . We're only excited because D&D is so awesome ;D EDIT: Why don't you ever notice the typos while you're looking at the preview? -_-
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Post by buji on Mar 18, 2007 18:09:45 GMT -5
err...yeah.
looking back now i can definetly tell i mobbed data. but the game is easy, and anyone can play. if we have a DM, and he has detailed stats on all players, he can do all the complicated stuff tho. jaegar is right-were just excited. if theres enough interest, but not enough understanding, i can copy a sample from one of the books. Dm tells wats happening, players act and react. thats the game in a lot less words than yesterday.
i think we need at least 4 people to run the game-Dm + 3 players. wats would be best would be 4-5 players tho. think of a bio party- healer, killer, theif, magic guy. anyway, this is just wishful thinking right now, so vote yes to play!
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Post by Hadvi on Mar 19, 2007 4:16:57 GMT -5
Sounds cool, but to play I need the game right?
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Post by Jaegar on Mar 19, 2007 11:43:54 GMT -5
D&D is kinda different from games people commonly play now. All you need is knowledge of the rules, pencils, paper, and dice (or other random number generators). I've had to explain this almost every time someone asks what D&D is too, and it takes a while for some people to understand the concept of D&D.
OOH! just got an idea. You know when people start saying "I kill you like this." and "I don't die because of this". It's basically like that, but with rules applied to make it a structured game.
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Post by buji on Mar 19, 2007 14:42:42 GMT -5
right jaegar-that point was kinda vague. corny as it sounds, imagination is the main bulk of the game.
like dragon and i sometimes screw around. *shoots buji* *dodges* *summons god* *ties dragon to a tree*
all this but with a system for determining wat the odds are and how it actually turns out. no one needs to obtain any sort of "game".
even having next to no understanding of the rules would be enough to play well. the worst player is the kind that wont take the game seriously, or is just stupid. i tried to play with my cousin once, but she charged down a hall at 5 orcs, got shot in the arm, then turned around and ran back calling for the rest of the party(which was hiding). my sister also, tried to attack a captain in an army and his 2 body guards armed with spears from the top of a staircase. she only hada knife >.>
more votes! i think 1 more player, then we can start a test scenario and designate a DM.
@jae-seems like me you and blank are the only ones who are familiar enough to DM. i dont think blank likes to DM, (he has way too much fun doing odd but effective things.) so do you want to DM, or would you rather be a player. i personally prefer to play, but ive DM'd enough to be familiar with it and i dont mind it too much. i have a pretty firm idea of a basic story, and a world already made from a game that i only got into for a couple hours, so wed be able to start fairly soon. i dont know how long it may take you to make a world or campaign. anyway-do you want to DM or do you want me to?
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Post by Jaegar on Mar 19, 2007 16:16:03 GMT -5
well, we have 4 votes to play, and I haven't voted, so I guess we have enough people to try. I don't mind DMing. I just realized that none of you know my usual group, so I can re-use campaigns with impunity! /gg When I DM, I usually set stuff in the world I made (Dieredenach). It's mostly a big-picture idea right now with a few sites developed. For the most part it's a generic D&D world. I just like having a cool history that my players might discover if they play long enough. I recently created another world. It's not named yet and I only have one city and a few surrounding towns mapped. We're definitely not gonna play there at first though because it uses wildly altered rules (the minimum level is 5, even for NPCs). I have a pretty good idea what I'll do. It's one I ran a while ago with a level 1 party. The biggest problem will be maps for battle and stuff though. It would be irritating trying to run a battle using only descriptions (my group tried for a while XP). I'm gonna look around and see if I can find some mapping software that would suit our needs. Sound good? EDIT: Ok, I've looked around and I found a map maker called Dungeon Crafter III I figure I can make map images with that. The only problem is that it doesn't seem to have been released yet ._. If it's not out in time I guess I'll just use the old version.
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Post by ghalleon on Mar 19, 2007 19:29:34 GMT -5
I voted yes, just wondering, how long would a game take to play?
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