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Post by buji on Mar 22, 2007 15:39:20 GMT -5
all right, lets see if i can make this work.
ima make anothe post in a sec to show the classes and races, and basic necessary info. just pick wat fits you best.
the D&D char sheet is too large to post, so we ll do this: post char sheets here - ill put mine here.
@jae-tell me how this works. ill put everything in that applies to my char, and leave out anything we might not need, for the sake of space. Also, if you want me to change anything here for our campaign, just tell me.=P
@all-dont worry, its not as complicated as it looks. Most of it is passive. Also, jae or i could do some of the more complicated stuff for you, since you proly dont have the books or stuff.
proly a good idea to copy and paste then just change wat you need when you do yours, now that im looking back on it all. this is the longest part of the game, so dont worry!!!!!!
Player: buji Name: Rhonal Race: Human Class: Cleric Level: 1 Gender: Male Alignment: Neutral Good
Experience Points: 0 Gold: 8 gp (gold peices)
STR: 15 Mod: +2 DEX: 17 Mod: +3 CON: 15 Mod: +2 INT: 13 Mod: +1 WIS: 18 Mod: +4 CHA: 12 Mod: +1 (see jaegar for instructions)
Total = Base + Mod (base depends on lvl) Fortitude: 4 = 2 + 2 (Consitution Mod) Reflex : 3 = 0 + 3 (Dexterity Mod) Will : 6 = 2 + 4 (Wisdom Mod)
HP: 8 AC: 17 10 + Armor + Shield + Dex Mod
Base Attack: +0 (depends on lvl) Grapple: +2 Base Attack + Strength Mod
Weapon 1: Quarter Staff Dmg: 1d6/1d6
Weapon 2: Light Crossbow Dmg: 1d8
Armor: Scale Mail AC bonus: +4
Skills Total = Mod + Rank Points Heal: 8 = 4 + 4 Knowledge(religion): 5 = 1 + 4 Concentration: 6 = 2 + 4 Diplomacy: 5 = 1 + 4 (ranks to spend each lvl, like skill points in RO. changes possible when you lvl-ask jae fo details. Each skill uses the mod that applies to it. EX: Climb uses the str mod, heal uses wisdom mod CHANGES PENDING) *cross class: costs two points for one rank
Feats: Two-Weapon Fighting Ambidexterity (You get feats depending on lvl, can trade 1 when you lvl-ask jaegar for details)
Special Turn Undead (4 times/day) Spontaneous Cure Spells Turn Earth Creatures (4 time/day) Turn Water Creature (4 times/day) (You get special abilities depending on lvl, can trade 1 when you lvl-ask jaegar for details)
Miscellaneous Items Pack
Deity: Obad-Hai Domains: Air and Fire
Spells Air Obscuring Mist
Fire Burning Hands*
Level 0 Spells Create Water- 2 gallons/lvl Cure minor wounds - 1 point detect magic - within 60ft* detect poison - in 1 creature or object guidance - +1 on roll,save, or check* light - object shines like torch mending - minor repairs* purify food and drink - 1 ft3/lvl read magic - read scrolls or spellbooks resistance - +1 on saving throws virtue - +1 temporary hp
Level 1 Spells Bane - -1atk and -1 on saves against fear on enemies Bless - allies get +1 atk and +1 saves against fear Bless Water - makes holy water Cause fear - 1 creature flees for 1d4 rounds command - 1 creature obeys 1 word command for 1 round comprehend languages - written and spoken cure light wounds - 1d8+1/lvl dmg (max +5)* deathwatch - sees how near death subjects are within 30ft detect chaos/evil/good/law - creatures, spells, objects detect undead - within 60 ft divine favor - +1 atk and dmg per 3 lvls doom - subject suffers -2 to atks, dmg, saves, and checks endure elements -ignores 5 dmg/round from 1 energy type entropic shield - ranged atks against you suffer 20% miss chance invisibility to undead - 1 subject/lvl magic stone - 3 stones get +1 atk, deal 1d6+1 dmg magic weapon - weapon gains +1 bonus Obscuring Mist - fog surrounds you Protection from chaos/evil/good/law - +2 AC, saves, counter mind control, hedge out elementals and outsiders random action - 1 creature for 1 round remove fear - +4 saves against fear one subject +1/4 lvls sanctuary - no one can attack shield of faith - aura grants +2 or higher deflection bonus summon monster I - calls outsider to fight
note: only 1 domain spell per day only 3 lvl 0 spells per day only 2 lvl 1 spells per day '*' means that spell is prepared
Background When i was 14, my small woodland village was raided and destroyed by orcs. I fled into the woods to escape the slaughter, and became lost for many days. When i was near exhaustion and hopelessly lost, i came upon a secluded temple to Obad-Hai, god of Nature. The preists there took me in, and trained me in their ways. I, not content to stay in the woods foreverm quickly decided that my path would be that of a cleric. I would spread faith in m patron deity, who saved me from starvation and homelessness. Now I am 20, and i am ready to begin traveling the world anew, doing my lord's bidding.
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Post by Jaegar on Mar 22, 2007 15:46:09 GMT -5
ehh, gotta go to work now. I'll give my input when I get back ok, I have time now... I can't figure out which version you're using. Is it 3.0 or 3.5? The Ambidexterity feat only exists in 3.0, but you have the Survival skill listed, which is 3.5. Also, in 3.5 rangers don't get their combat style till level 2, but they do get Track as a bonus feat at level 1. Another thing, where are you getting all the crazy skill points O.O? Rangers (in 3.5) get 6 skill points per level. Your first level skill points are x4... so you should have (6+2)*4=32 skill points. You have 40 skill points listed, and I know rangers didn't get 8 skill points per level in 3.0 Also, I'm ashamed at your laziness in the whole age-equivalences thing 14 human=~94 elven 19 human=~130 elven finally, holy crap >.< 15 con on an elf? you are one of the hardiest elves in existence. lol I'm not even gonna comment on the rest of your ability scores. Wait, I lied, yes I am. Why is it that in the dozens of ability score sets I've rolled up I've never gotten one as highly powered as the one you're using? It seems like every other character someone else makes gets "lucky rolls" and ends up with no modifiers under +2. I'd probably die of boredom playing a character that overpowered anyway. I enjoy compensating for an imperfection or two. Oh yeah, the whole "NO RESET" thing. I firmly support the character retraining rules presented in the Player's Handbook II. It basically says that every time you gain a level you can trade in one feature and re-learn something. options include... Removing ranks from one(1) skill and placing them as you see fit Losing a feat and gaining another in it's place as long as it doesn't serve as a prerequisite and you can prove you were eligible for the feat at the time you took the feat being replaced. Re-making a choice you had of class features (rogue special ability, substitution level, ect) Replacing a known spell (makes things much easier for sorcerers) Keep in mind you can only do one per level change. I like the system because it lets you change as you gain access to more additional materials and also learn more as a player.
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Post by buji on Mar 23, 2007 11:09:27 GMT -5
all right-sorry there on parts of it.
yeah-oops about my char skills. i kind of copied my real char sheet (lvl 3 char) and tried to just convert it to lvl1. i forgot to take care of the skill points. that was pure carelessness.
i dont know about the dice roles, but i can redo them if you want. do you roll 15 times and take the best 6, or just role 6 times and decide to scrap the whole bunch or keep them? i ve seen it both ways. i did the 15 way. ill make a whole new char when i get home (im in video tech class right now), and hopefully thatll be more fitting.
ive never heard of the retraining you mentioned as you lvl, but it sounds fair, and you are the DM. ill fix my post accordingly. i only have the players handbook 1. sorry bout that, but as much as i love the game, there simply isnt a group i can play with often enough to invest more than just the 3 basic books.
these mistakes were not due to a disagreement on the rules, just amatter of awareness.
as for the age of my elf - i was lazy. *bows head in shame*
*sniffle*is it pretty at least? easy to read? give necessary info? *sniffle*
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Post by Jaegar on Mar 23, 2007 13:52:59 GMT -5
lol, yeah I like the format. You may wanna switch the hyphen in front of the modifiers to "+"s though. It looks a little misleading. Don't worry about me being critical like that, I never mean it in a bad way.
The big question is, are your books 3.0 or 3.5? 3.5 is more streamlined and balanced. 3.0 ranger sucked a lot. Their only features were favored enemy, combat style, and a few spells. Now rangers get lots of nice abilities like camouflage and trackless step plus a better favored enemy system.
As for the ability scores... HOLY CRAP YOU THOUGHT YOU WERE SUPPOSED TO ROLL 15 TIMES?? O.o??? lol! I have no idea where you got that. I'm gonna go get my PH so I can quote it... --Player's Handbook 3.5, page 7
and that's the official method, word for word.
I prefer characters who have a couple of strong points, so I like this method...
This method guarantees that you get at least one high score, and safeguards against crappy stuff happening (ever rolled a 4? I have).
Here's an example set rolled with this method (from a character I'm about to start a campaign with) 18, 14, 13, 14, 12, 13 It's less than ideal, but with racial ability modifiers, I got exactly what I wanted (<3 elven subraces)
Tahlin Eilvinen, Gray Elf (Fighter/Swashbuckler) Str 12 Dex 20 Con 11 Int 16 Wis 12 Cha 13
Finally, don't worry if you don't have a lot of books. I understand. I didn't get my ginormous stash of books till after I got a job XD
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Post by buji on Mar 23, 2007 14:26:06 GMT -5
well, how i learned was kind of eclectic. my dad taught me how to play first. he learned version 1 rules, and was really big on it- (not much to do while training/camping in the desert in the army, i guess).
also, im very familiar with the version 2 rules, from the best RPG PC game ever. So incredibly open, i played for 180+ hours before i started on the story. If you ever find it, check out Baldur's Gate. very detailed, even dialog options. and no force driving you to do what they want. although the story is very interesting and if you never play it, you really miss alot of value in the game.
anyway, i have version 3.0 monster manual and player's handbook. before i acquired the money to buy the 3.0 DM guide tho, they switched to 3.5. talk about just missing it. maybe a week either way and id have a sstrong set of rules. meh.
anyway, ill just remake my char in a little bit, after i finish theese posts, then ill update. thanks for the rules posts. um-since i have version 3 players handbook, please let me know about any abilities or things i missed. btw-do i still get two-weapon fighting and ambidexterity when using light or medium armior? i love it /gg
btw-blank should be posting his char literally any moment now. weve played together before, so he might have some conglomeration of rules like i do, or he might just use his v3.5 stuff. those are the book he has.
EDIT: lol-i rolled new stats and i think youd be unhappy so i redid them. 18,17,15,15,15,11. i must be one lucky son of a gun. i updated my skills and new stats, so i should have everything but the special abilities not mentioned in the v3.0. better?
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Post by Guhosutsubenu on Mar 28, 2007 5:42:22 GMT -5
i dont realy get it
Player: Ben Name: Guhostusubenu Race: Human Class: Assassin cross Level: 98 Gender: Male Alignment: F*CKING Good
lol ?? XD
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Post by Jaegar on Mar 28, 2007 7:18:27 GMT -5
ummm... ok.
@bujin- Ambidexterity was removed in 3.5 because dual wielding used to require too many feats. You now get the benefits of the both feats from just two weapon fighting. =D
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Post by buji on Mar 28, 2007 10:59:41 GMT -5
blank, hadvi, falco, and any other that want to play D&D,
POST YOUR CHARS-JAEGAR PLANS TO START THE DAY AFTER TOMORROW!!!!
i know tarquin and i are great, but a bigger party would be better =P
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Post by Dark Blank on Mar 29, 2007 19:29:40 GMT -5
ok...here goes my preliminary char sheet, ill prolly edit it and fix w/e i screwed up on later, just reveiw it and piont out flaws...im really tired atm for some stupid reason /swt
Player: Blank Name: Merrak Voogljiggy Race: Tiefling Class: Monk Level: 1 Gender: Male Alignment: Lawful Neutral Experience Points: 0 Gold: 5 gp (gold peices)
STR: 15 Mod: +2 DEX: 20 (18+2racial) Mod: +5 CON: 12 Mod: +1 INT: 16 (14+2racial) Mod: +3 WIS: 18 Mod: +4 CHA: 11 (13-2racial) Mod: 0 (I'm 100% serious on the 2 18's, one was the free one, the other was a natural 18))
Total = Base + Mod (base depends on lvl) Fortitude: 3 = 2 + 1 (Consitution Mod) Reflex : 7 = 2 + 5 (Dexterity Mod) Will : 6 = 2 + 4 (Wisdom Mod)
HP: 9 AC: 19=10 + Armor(0) + Shield(0) + Dex Mod(5)+Wis mod(4)(unarmored and unencumbered)
Base Attack: +0 Grapple: 6=Base Attack(0) + Strength Mod(2)+4(Improved Grapple) Attack Bonus(melee): Base Attack Bonus(0)+Str Mod(2)+Size Mod b]Attack Bonus(ranged)[/b]:Base Attack Bonus(0)+Dex Mod(5)+Size Mod
Weapon 1: Unarmed Dmg: 1d6/1d6
Armor: None AC bonus: 0
Skills: Total = Rank Points + Mod Balance: 9=4+5 Escape Artist: 7=2+5 Knowlege(religion): 7=4+3 Listen: 6=2+4 Move Silently: 9=4+5 Sense Motive: 8=4+4 Spot: 8=4+4 Tumble: 9=4+5 (+2 racial bonus on bluff and hide checks)
Feats: Run Improved Grapple(Monk Bonus Feat)
Class Features: Unarmed Strike Flurry of Blows AC Bonus (why my wis mod applies to AC)
Special: Darkness (1/day)(level of spell=class level)(racial)
Miscellaneous Items: Backpack Waterskin (In Backpack) 1 day's trail rations (In Backpack) Bedroll (In Backpack)
Deity: Obad-Hai
Appearance: Eyes: Dark Red Hair: Jet Black Height: 5' 6" (157 cm) Weight: 147lbs (66.8 kg) Other: Merrak has fangs instead of normal humanoid teeth and has short horns sprouting from his forehead (This is due to his fiend ancestors)
Background: Tieflings have always been shunned by regular society, and most likely will continue to for as long as they exist. Merraks parents were smart, his mother knew his father was part fiend, but that never stoipped her from falling for him, but his father had crazy ambitions. At the age of 5 his father became a well known person in town, yet a few days later he was found to be a Tiefling, Merrak was unaware of the problems this cause and did not understand why he could never leave the house and associate with those whom had known him since birth. News quickly spread across the town that his father was a Tiefling, and as quickly as the power was given to him, the power was removed...by force from his fathers body.
Merraks mother ran from the scene, taking her son with her, yet by then it had not mattered, Merrak was already scarred for life as he had seen his father being beat to death by the townspeople. Merrak became shunned by his own mother, forcing him to wear a cloak during the daytime and during the night to watch her drink away her sorrows in whatever pub she found, she would drink away any money she managed to scrounge up. She continually blamed thier postition in society on Merrak so when she was not doing meaningless labor to make some quick cash to drink away, or whoring away her body to make a quick copper piece, she beat him as frequently as she was drunk. At the age of 7 Merrak ran from his mother as she was in a room of an inn with a "client"he ran as far away from her as he possibly could, he stumbled into a forest where he was lost for a long time. He was lost in the forest for 2 or 3 days...or was it 9, he couldnt remember, he just wandered and eventually found his way to a Monastery, the monks there followed the way of Obad-Hai. Merrak joined the Monastery, where although maintaining a life of an outcast, he has stayed there since age 7 until present time at age 16. He met others at the monatstery such as Rhonal.
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Post by Jaegar on Mar 29, 2007 22:11:07 GMT -5
looks good for the most part blank. I'll point out all the stuff I see right now to make it easier for you to fix
Your int modifier says +1, but it's +3 your AC says 17, but it's 19 you didn't add you con modifier to your HP, so your hp is actually 9 if you have improved grapple, you get a +4 bonus to grapple checks, so your grapple modifier is +6 You don't have your attack bonuses listed yet you're still missing a feat (monks get a bonus feat at level one)
aaand I think that's it. btw, are you using 3.0 books also? Monk was also improved from 3.0 to 3.5 (better flurry of blows and more options of bonus feats)
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Post by buji on Mar 30, 2007 11:04:48 GMT -5
*smack in the face* ....ouch jaegar....
heheh - blank has 3.5
he got them just a couple months after me - right when they were comin out.
blank cant be on as much for the next few weeks cuz his grandparents are over at his house, i guess hes just not allowed as much.
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Post by Dark Blank on Mar 30, 2007 15:07:58 GMT -5
alright, ima fix this stuff really soon but ya, for now, my grandparents are living with us but they say they are moving to a niehgbors house sunday, but if they hasve to stay more then a week after tht, then they plan on moving back here Like...while i was typing all this out my grandma was yelling at me for playing D&D, she was like "You're a satanist!" and all this other stuff, ok, gonna edit and fix now
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Post by Dark Falco on Mar 30, 2007 20:00:30 GMT -5
Player: Falco Name: Ulfgar Race: Dwarf Class: Figher Level: 1 Gender: Male Alignment: Lawful Neutral Experience Points: 0 Gold: 11 gp (gold peices)
STR: 18 Mod: +4 DEX: 17 Mod: +3 CON: 18 (16+2racial) Mod: +4 INT: 13 Mod: +1 WIS: 12 Mod: +0 CHA: 13 (15-2racial) Mod: +1
Total = Base + Mod (base depends on lvl) Fortitude: 6 = 2 + 4 (Consitution Mod) Reflex : 3 = 0 + 3 (Dexterity Mod) Will : 0 = 0 + 0
HP: 14 AC: 19=10 + Armor(4) + Shield(2) + Dex Mod(3)
Base Attack: +1 Grapple: 5=Base Attack(1) + Strength Mod(4) Attack Bonus(melee): Base Attack Bonus(1)+Str Mod(4)+Size Mod b]Attack Bonus(ranged)[/b]:Base Attack Bonus(1)+Dex Mod(4)+Size Mod
Weapon 1: Dwarven War Axe Dmg: 1d10
Armor: Scale Mail AC bonus: +4
Skills: Total = Rank Points + Mod Climb 6 = 2+4 Handle Animal 2 = 1+1 Intimidate 5 = 4+1 Jump 6 = 2+4 Ride 5 = 1+4 Swim 6 = 2+4
Feats: Weapon Focus:DwarvenWarAxe (racial feat) Dodge (Fighter)
Class Features: Stonecunning Dwarven Weapons
Miscellaneous Items: Backpack Waterskin (In Backpack) 1 day's trail rations (In Backpack) Bedroll (In Backpack)
Deity: Moradin
Appearance: Eyes: Brown Hair: Brown Height: 4ft 2in Weight: 172 Other: Has a scare across his left eye.
Background: Ulfgar had been traveling around, and learned how to fight by doing so. When he found a place to stay, this was a human town, the people did not respect him. One day a person had killed 5 people and everyone thought that Ulfgar did it. They cut across his left eye, so if anyone saw a dwarf, they could identify it was him. He is now 42 years old and is adventuring around the towns.
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Post by Jaegar on Mar 30, 2007 20:41:55 GMT -5
cool. looks like we have a party. I think I'll go start the campaign.
hmm? your skills look weird. What are the negative modifiers? also, a score of 12 is a +1 modifier (wis)
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Post by Dark Falco on Mar 30, 2007 21:21:25 GMT -5
Fixed, Thanks Jae
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