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Post by Tarquin on Apr 21, 2008 8:00:02 GMT -5
Sure, Ill finish off what you just hit. Would I need to use a spell you think?
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Post by Jaegar on Apr 21, 2008 9:55:45 GMT -5
using a spell would not be a good idea. Spellcasting in melee = hard. I'd explain but the rules are crazy complicated and I gotta go to school. You'd actually be better off kicking them than casting a spell (it's actually more likely to finish them because they'd probably interrupt your spell). Still better than that though is just attacking normally. If you're going to do nothing but draw your weapon and get ready one turn why cast a spell next?
I really wish I could see your character btw... T.T
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Post by longshin on Apr 21, 2008 14:07:30 GMT -5
And so a new member joined their party...in search for adventure, treasures!...and ...more horny ogres... XD sorry i know im not there yet but i couldn't resist
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Post by Jaegar on Apr 21, 2008 14:18:18 GMT -5
lol rogues always die the worst deaths...
I'm gonna have some spare time tomorrow and I'll probably make a character for you then. I know where I'm gonna fit you in too (I think).
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Post by longshin on Apr 21, 2008 14:28:47 GMT -5
;'<......!!!! worst deaths?! like kenny?! oh noes
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Post by Jaegar on Apr 21, 2008 14:56:16 GMT -5
rogues...
-deal with traps -do a lot of illegal stuff -do a lot of negotiating -get cocky too often -sneak off alone too often
Just remember to be smart about stuff.
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Post by longshin on Apr 21, 2008 15:10:39 GMT -5
;'< ill stay in the tavern and roll the dices to know if im getting drunk...
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Post by Jaegar on Apr 21, 2008 21:49:04 GMT -5
O.o why do so many new players default to that? XD rofl
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Post by Jaegar on Apr 22, 2008 13:03:01 GMT -5
... too much waaaatiiiiing
you hit it with something your sword.
[dice=20] [dice=8] oh good. You owned it
The injured hound limps back, and the four in the distance reach the area. ima go update map now
This makes is Saxire's turn
[tutorialmode]If you're not sure what to do, you may declare two actions, separated by a phrase like "and if I can't do that I'll.." or "but if that's not a good idea I'll..." It does help sometimes. Even experienced players are sometimes unsure of the situation or come up with the wrong idea because they imagine the situation differently than the DM.[/tutorialmode][rand=6982155765409772791192856193471641812140613558393027751425592812]
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Post by longshin on Apr 22, 2008 15:15:54 GMT -5
I sodomize Saxire....>;D....*rolls the dice to know the sodomizing damage*
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Post by Jaegar on Apr 22, 2008 22:37:42 GMT -5
someone wants to be included soon... Sorry about not having a character made =o I forgot that The World Ends With You comes out today *.* I pick the weirdest games to get excited about. The guy at GameStop hadn't heard of it or removed the games from the shipping box yet XD
That + English class + Finals + Work = free time is eated! I might randomly make it though.
Would you like to try making your own character? It's really not that hard. There's a how-to in the intro thread.
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Post by longshin on Apr 22, 2008 23:57:13 GMT -5
Dun worry man, dun rush at all im just wandering around, i have no rush at all to join, I barely have time this days to be as active as before sadly
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Post by Jaegar on Apr 23, 2008 15:43:16 GMT -5
... the waiting is painful. Do you need the typed description? I guess the maps are a little weird to visualize (very good for determining distance though). Four more fiendish hounds lope toward you. They stop in a (very) rough semi-circle about 25' from our grouptip of the round@saxire: Your best options are to start your bard buffs or shoot one of the hounds. Both of these are standard actions so you can move before or after doing these. Your bard buffs last the entire combat and give the three of us +1 to hit and damage. They also take no action after you start (you can fight while doing it). Shooting one of them is self explanatory. Tarquin: Since you're using the character I made for you, I'm deciding that you cast mage armor on that round you were getting ready (you still got hit the same, before I knew your spells I just had your character use the total defense action). This round you could move then cast color spray on the two hounds to the far right or move and attack. The tip of the round option may be disabled by telling the game menu (aka the DM) that you don't need it anymore
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Post by Jaegar on Apr 24, 2008 11:29:06 GMT -5
... Saxire is lost in thought. He delays his action
That makes it my turn... The trees and bushes are still in my way XP oh well, I'll manage. Move and melee the far left enemy.
[dice=20] [dice=6]+1
It's an average hit. Nothing fancy like we've been doing, but we can get back to that later.
Oh hey, you can see me now Tarq. You get treated to one of my overly-long descriptions again XD wheeeeee copy/paste/edit the one Saxire got.
You see a woman run out from the foliage to your left (just making a guess as to your facing). She has dark hair that falls just below her shoulders and feline ears on top of her head. Her face is plain, except for her unusually shaped dark green eyes. You can also see a line of fur of a slightly different shade than her hair that runs in a line from the base of her jawbone down the sides of her neck and disappears below the neck of her shirt.
She’s wearing a loose blue/gray tunic and pants. In addition to that, you see that she has some leather armor that’s been dyed a dark color. As she moves she draws a short sword from over her right shoulder and she has an ancient style pistol in her left hand.
Tarqin's turn. Saxire's also welcome to act as soon as he gets back from uhhh... wherever[rand=442797404647253378472499013450455861487045125300919327733728110819]
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Post by Tarquin on Apr 24, 2008 12:11:38 GMT -5
Can I cast colour spray?
P.S : Sorry for delaying the character thread, I am a bit again with the submission of certain projects for college >_>. Ill get it up in the weekend ok?
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