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My Char
Mar 26, 2007 3:01:46 GMT -5
Post by Tarquin on Mar 26, 2007 3:01:46 GMT -5
Hey..i was going through my char with bujin yesterday ingame...its not finished, ill complete him today with his help (ive only played version 1 b4 XD)..whatevers over im posting here, background included (copied from bujin's post and altered lol)
Player: Tarquin Name: Dracoth Race: Elf Class: Soceror Level: 1 Gender: Male Alignment: Chaotic Neutral
Experience Points: 0 Gold: 12 gp (gold peices)
STR: 13 Mod: +1 DEX: 19 Mod: +4 CON: 12 Mod: +1 INT: 13 Mod: +1 WIS: 12 Mod: +1 CHA: 18 Mod: +4
Total = Base + Mod (base depends on lvl) Fortitude: 1 = 0 + 1 (Consitution Mod) Reflex : 4 = 0 + 4 (Dexterity Mod) Will : 3 = 2 + 1 (Wisdom Mod)
Background : When I was younger, I witnessed a vicious massacre, right in front of my eyes, while I remained hidden. That incident changed my entire life. I was haunted by in both in my dreams and in reality. It slowly drove me insane and gave me a perverted view of life. No doubt it was that influence which drove my to becoming a soceror. Now however, I fight to regain my lost sanity and to find a meaning for life.
ill modify this one once i complete the rest of my char, just tell me if its fine..
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My Char
Mar 26, 2007 7:55:56 GMT -5
Post by Jaegar on Mar 26, 2007 7:55:56 GMT -5
nice. It looks like a great start to an interesting character
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My Char
Mar 26, 2007 8:13:51 GMT -5
Post by Tarquin on Mar 26, 2007 8:13:51 GMT -5
can u tell me like..what weapon and stuff a socerer uses?..im not too sure..the only book i have of it is player's handbook version 2 and the rules arent really explained there..
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My Char
Mar 26, 2007 9:55:14 GMT -5
Post by buji on Mar 26, 2007 9:55:14 GMT -5
heheh... sorcerers cant use armor-obviously and can only use simple weapons these include clubs, staffs, spear, mace, sickle, dagger,morning star, crossbow, darts, sling, javelin
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My Char
Mar 26, 2007 16:54:16 GMT -5
Post by Jaegar on Mar 26, 2007 16:54:16 GMT -5
Elves get automatic proficiency with the rapier, longsword, shortbow, and longbow. ;D I'd recommend that you use a longbow most of the time. If you want to have some decent skill in melee combat, use a rapier and take the Weapon Finesse feat. I recommend that you use a longsword to start though. (If you're forced into melee anyway. You should probably avoid that though.)
soooo yeah. I'd say that since you're an elf and you get the free proficiencies, use a longbow and a longsword. You may consider using a spear (instead of the sword) for various reasons though (it can be thrown ^_^)
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My Char
Mar 27, 2007 4:04:19 GMT -5
Post by Tarquin on Mar 27, 2007 4:04:19 GMT -5
cool..then best i start with longsword..its one of my favs anyways..thanks for the info!
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My Char
Mar 29, 2007 23:24:39 GMT -5
Post by Tarquin on Mar 29, 2007 23:24:39 GMT -5
hey can someone help me complete my char..hes still only halfway done..
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My Char
Mar 30, 2007 16:20:31 GMT -5
Post by Jaegar on Mar 30, 2007 16:20:31 GMT -5
k, I'll add the stuff you're missing
5 hp
14 ac (10+4dex)
grapple modifier= +1
Base attack bonus= +0
Attacks: Longsword | +1 to hit | 1d8+1 damage| 19-20 crit
Shortbow | +4 to hit | 1d6 damage | x3 crit (longbows are way more expensive, you'll probably find one though)
Other equipment (its the starting package from the book): Backpack, waterskin, one day's trail rations, bedroll, sack, flint and steel, hooded lantern, five pints oil, spell component pouch, quiver with 20 arrows.
Feat(s): Combat casting (makes it easier to cast spells in melee combat)
Skills: Spellcraft +5 (4 ranks) Concentration +5 (4 ranks)/ +9 to cast defensively (from combat casting) Bluff +6 (2 ranks) Knowledge (arcana) +3 (2 ranks)
Spells per day 5/4 (5 level 0, and 4 level 1)
Spells known: 4 level 0 (cantrips):detect magic, ghost sound, light, read magic 2 level 1: magic missile, sleep
Detect magic lets you... well, concentrate to detect magic. Ghost sound creates illusory sounds that you control. Light enchants something you touch to produce light (similar to a torch) for 10 minutes (more once you get more powerful). Read magic lets you read scrolls and stuff w/o having to make spellcraft checks.
Magic missile hits one creature for 1d4+1 damage that can't miss (more hits at higher level). Sleep causes creatures within the target area to fall asleep if they fail a will save, but it can only affect a (very) limited number of enemies (this one doesn't improve with level. I recommend replacing it in a few levels)
Just a reminder about your spells. The two level 1 spells are nice, and if you use them at every opportunity, you'll own stuff. Keep a note in the back of your mind that you can only use 4 level 1 spells per day though.
EDIT: oh! you can have a familiar too. At this level, it's mostly a pet. It gets pretty strong at higher levels though. You can choose not to have on if you don't want one for some reason... Anyway, here are my recommendations (and their benefits)
Hawk (+3 bonus on spot checks in light) Cat (+3 on move silently) Toad (you gain 3 hp)
>.< I forgot your racial traits too
Immunity to magical sleep effects +2 bonus to resist enchantment effects Low-light vision Free weapon proficiencies +2 to spot, listen, and search If you pass within 5 feet of a secret door you are entiled to a search check as though actively searching for it Languages: Common, Elven, and one that you get to pick (Draconic is nice) Favored class: Wizard
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