Post by Jaegar on Mar 23, 2007 15:05:04 GMT -5
mmkay ghalleon. First, I'll list the full halfling racial traits
+2 dexterity, -2 strength
Small size (this gives you a +1 bonus to AC and to hit because other thing are bigger relative to you. It also means that you use small weapons and have lower carrying capacity)
Base land speed 20ft. (most of the larger races have a speed of 30)
+2 racial bonus on climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saves against fear effects
+1 racial bonus on attack rolls with thrown weapons and slings
+2 racial bonus on listen checks
Automatic languages : Halfling and Common. Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored class: Rogue
It looks like a lot, but it's not really...
Now, you need to pick which class you'll start with (you can't multiclass at first level of course). It has a few minor effects on your character...
At first level, your skill points are quadrupled (x4), and rogues get more skills per level than rangers. If you take rogue as your first level, you'll have 8 more skill points than if you take ranger.
Your HP at first level is also max (levels other than first, you add a die roll). Rangers get more HP than rogues, so if you take ranger first, you'll be guaranteed 2 more HP than if you take rogue first.
Personally, I <3 skills a lot, but that's just my opinion.
Naturally, there are other differences. It's just that those are the only ones that will have a permanent effect on your character.
At first level, a ranger has all the following...
Base attack bonus: +1 (Base attack represents combat training and increases your chances to hit your target)
Good fortitude and reflex saves, bad will save
1st favored enemy (see below)
Track (as a bonus feat)
Wild empathy (like the diplomacy skill on animals)
Proficiency all simple and martial weapons, with light armor, and shields. (longbows are martial weapons just so you know)
d8 hit die (used when you gain HP from levels)
6 skill points per level
Favored enemy: Rangers specialize in hunting one (or more) type(s) of creatures. Due to their intensive study of their chosen foe and training in combat against these creatures the ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when they are used against creatures of this type. The ranger also gains a +2 bonus on weapon damage rolls against these creatures.
Every 5 levels (5, 10, 15, ect.) the ranger gains an additional favored enemy and the bonuses for one existing favored enemy improve by 2. For example, a 5th level ranger has 2 favored enemies. The ranger gains a +2 bonus against one and a +4 bonus against the other. A ranger can only chose their own creature type as a favored enemy if they are evil.
Rangers select their favored enemy from the following list...
Abberation
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid(aquatic)
Humanoid(dwarf)
Humanoid(elf)
Humanoid(goblinoid)
Humanoid(gnoll
Humanoid(gnome)
Humanoid(halfling)
Humanoid(human)
Humanoid(orc)
Humanoid(reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider(air)
Outsider(chaotic)
Outsider(earth)
Outsider(evil)
Outsider(fire)
Outsider(good)
Outsider(lawful)
Outsider(native)
Outsider(water)
Plant
Undead
Vermin
Outsiders are extraplanar beings. Elementals, angels, demons, they're all various types of outsiders. Anyway, a generic enemy type is good for level 1 (you're not gonna be fighting devils [lawful outsiders] at level 1)
aaaaand the rogue abilities for level one (much shorter)
Base attack: 0
Good reflex save, bad fortitude and will
Proficiency with all simple weapons plus the hand crossbow, rapier, sap, short sword, and shortbow. Rogues are also proficient with light armor, but not with shields.
d6 hit die
8 skill points per level
Sneak attack 1d6 (see below)
Trapfinding: rogues can find well hidden traps using the search skill, other classes cannot
Sneak Attack: If a rogue is able to catch an opponent off guard they may strike a vital spot for extra damage. Basically, the rogue can backstab stuff ^_^. This damage applies at the start of combat if an opponent is flat-footed (hasn't acted yet), and while flanking a target (two allies on opposite sides of the target). There are lots of other possibilities (like if you're invisible). But I don't think they'll come up in level 1 play. Unfortunately, some enemies, such as plants, undead, and oozes to name a few, have no vital organs which makes them immune to extra damage from a sneak attack.
and that's alllll the info you need for now. I kinda gotta go =o
+2 dexterity, -2 strength
Small size (this gives you a +1 bonus to AC and to hit because other thing are bigger relative to you. It also means that you use small weapons and have lower carrying capacity)
Base land speed 20ft. (most of the larger races have a speed of 30)
+2 racial bonus on climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saves against fear effects
+1 racial bonus on attack rolls with thrown weapons and slings
+2 racial bonus on listen checks
Automatic languages : Halfling and Common. Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored class: Rogue
It looks like a lot, but it's not really...
Now, you need to pick which class you'll start with (you can't multiclass at first level of course). It has a few minor effects on your character...
At first level, your skill points are quadrupled (x4), and rogues get more skills per level than rangers. If you take rogue as your first level, you'll have 8 more skill points than if you take ranger.
Your HP at first level is also max (levels other than first, you add a die roll). Rangers get more HP than rogues, so if you take ranger first, you'll be guaranteed 2 more HP than if you take rogue first.
Personally, I <3 skills a lot, but that's just my opinion.
Naturally, there are other differences. It's just that those are the only ones that will have a permanent effect on your character.
At first level, a ranger has all the following...
Base attack bonus: +1 (Base attack represents combat training and increases your chances to hit your target)
Good fortitude and reflex saves, bad will save
1st favored enemy (see below)
Track (as a bonus feat)
Wild empathy (like the diplomacy skill on animals)
Proficiency all simple and martial weapons, with light armor, and shields. (longbows are martial weapons just so you know)
d8 hit die (used when you gain HP from levels)
6 skill points per level
Favored enemy: Rangers specialize in hunting one (or more) type(s) of creatures. Due to their intensive study of their chosen foe and training in combat against these creatures the ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when they are used against creatures of this type. The ranger also gains a +2 bonus on weapon damage rolls against these creatures.
Every 5 levels (5, 10, 15, ect.) the ranger gains an additional favored enemy and the bonuses for one existing favored enemy improve by 2. For example, a 5th level ranger has 2 favored enemies. The ranger gains a +2 bonus against one and a +4 bonus against the other. A ranger can only chose their own creature type as a favored enemy if they are evil.
Rangers select their favored enemy from the following list...
Abberation
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid(aquatic)
Humanoid(dwarf)
Humanoid(elf)
Humanoid(goblinoid)
Humanoid(gnoll
Humanoid(gnome)
Humanoid(halfling)
Humanoid(human)
Humanoid(orc)
Humanoid(reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider(air)
Outsider(chaotic)
Outsider(earth)
Outsider(evil)
Outsider(fire)
Outsider(good)
Outsider(lawful)
Outsider(native)
Outsider(water)
Plant
Undead
Vermin
Outsiders are extraplanar beings. Elementals, angels, demons, they're all various types of outsiders. Anyway, a generic enemy type is good for level 1 (you're not gonna be fighting devils [lawful outsiders] at level 1)
aaaaand the rogue abilities for level one (much shorter)
Base attack: 0
Good reflex save, bad fortitude and will
Proficiency with all simple weapons plus the hand crossbow, rapier, sap, short sword, and shortbow. Rogues are also proficient with light armor, but not with shields.
d6 hit die
8 skill points per level
Sneak attack 1d6 (see below)
Trapfinding: rogues can find well hidden traps using the search skill, other classes cannot
Sneak Attack: If a rogue is able to catch an opponent off guard they may strike a vital spot for extra damage. Basically, the rogue can backstab stuff ^_^. This damage applies at the start of combat if an opponent is flat-footed (hasn't acted yet), and while flanking a target (two allies on opposite sides of the target). There are lots of other possibilities (like if you're invisible). But I don't think they'll come up in level 1 play. Unfortunately, some enemies, such as plants, undead, and oozes to name a few, have no vital organs which makes them immune to extra damage from a sneak attack.
and that's alllll the info you need for now. I kinda gotta go =o