Hi there, im new but I thought Id add some tests that I have done between my X800 and 7800GS while both are overclocked.
Anyway...
Ok, was bored earlier and decided to run a few tests with both my 7800GS and X800XT PE overclocked to my max stable gaming clocks.
These results are not taken at stock speeds. This install of Windows XP Pro SP2 is less then a week old and I am using the HOC benchmarking tools for Far Cry, HL2 and Quake 4. All other tests use in games benchmarks.
7800GS scores are in brackets unless otherwise stated.TestbedIntel Pentium 4 "Prescott" 3.4GHz @ 3.8GHz (272x14)
Abit IC7-G motherboard
2GB (4x512) PC3200 2.5T @ PC3500 3T
DriversATI Catalyst 6.2 official (default settings)
Nvidia Forceware 83.90 beta (default settings)
Cards tested & clocksSapphire X800 Pro VIVO flashed to X800XT PE @
580MHz core 1,160MHz memory w/ VGA Silencer
BFG 7800GS OC @
500MHz core 1,450MHz memory3D Mark scoresLets get these out of the way, all at default settings...
3D Mark 2003: 14,032 (15,396)
3D Mark 2005: 6,876 (7,256)
3D Mark 2006:
2,351 SM2.0 1,221, CPU 1,112 (
3,725 SM2.0 1,634, SM3.0 1,516, CPU 1,141)
Far CryHardwareOC - ArchiveResolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: enabled
Normal-maps compression: enabled
X800XT PE @ 580/1,160Score = 75.02 FPS (Run 1)
Score = 81.88 FPS (Run 2)
Average score = 78.44 FPS7800GS @ 500/1,450Score = 83.87 FPS (Run 1)
Score = 89.41 FPS (Run 2)
Average score = 86.63 FPS (+10.4% Nv)
PC Games Hardware DemoResolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: enabled
Normal-maps compression: enabled
X800XT PE @ 580/1,160Score = 51.86 FPS (Run 1)
Score = 52.52 FPS (Run 2)
Average score = 52.18 FPS7800GS @ 500/1,450Score = 53.87 FPS (Run 1)
Score = 53.72 FPS (Run 2)
Average score = 53.79 FPS (+3% Nv)
Quake 4Guru 3D demoResolution: 1280×1024
Demo: guru5.demo
Quality: High
Aspect Ratio: [4:3]
Antialiasing: 4×
Anisotrophic filtering: 16×
Symmetric MultiProcessing (SMP) enabled
Score =
70.9 FPS (75.8fps) (+6.9% Nv)
Half-Life 2DuPont - Canals 09Resolution: 1280×1024
Demo: DuPont - d1_canals_09
Detail: Maximum quality
Hardware DirectX level: DirectX 9
High Dynamic Range: None
Heapsize: 128 MB
Antialising mode: 4×
Filtering mode: Anisotropic 16×
Fast Z: Disabled
Score =
75.1 FPS (86.8fps) (+15.5% Nv)
Half-Life 2: The Lost Coast1280x1024
4x AA
16x AF
HDR on full
Reflect all
Video Stress Test:
46.23fps (79.46fps) (+71.8% Nv)
F.E.A.R.1280x1024, 2x AA, 16x AF, max settings (no soft shadows)
Minimum:
22fps (19fps)Average:
34fps (30fps) (+13.3% ATI)
Maximum:
61fps (59fps)7% (24%) below 25fps
68% (58%) between 25fps and 40fps
25% (18%) over 40fps
X3 - The ReunionX3 Demo Benchmark
--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US
Graphic card name and driver used: RADEON X800 XT Platinum Edition Version [6.14.10.6599]
CPU name: Intel(R) Pentium(R) 4 CPU 3.40GHz Family 7 Model 3
Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 2.b
Antialias Mode: 4x
Anisotropic Mode: 16x
Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes
Framerates
--------------------------------------------------------------------------------
Scene 00 43.5 average fps 35.0 minimum fps 62.0 maximum fps
Scene 01 30.8 average fps 13.0 minimum fps 60.0 maximum fps
Scene 02 48.3 average fps 36.0 minimum fps 73.0 maximum fps
Scene 03 49.6 average fps 15.0 minimum fps 108.0 maximum fps
Overall average framerate: 43.1 fps (+3% ATI)
(c)2005 EGOSOFT
For more information www.egosoft.com
--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US
Graphic card name and driver used: NVIDIA GeForce 7800 GS Version [6.14.10.8390]
CPU name: Intel(R) Pentium(R) 4 CPU 3.40GHz Family 7 Model 3
Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x
Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes
Framerates
--------------------------------------------------------------------------------
Scene 00 45.7 average fps 37.0 minimum fps 64.0 maximum fps
Scene 01 27.6 average fps 12.0 minimum fps 56.0 maximum fps
Scene 02 42.7 average fps 31.0 minimum fps 62.0 maximum fps
Scene 03 50.5 average fps 33.0 minimum fps 100.0 maximum fps
Overall average framerate: 41.6 fps
(c)2005 EGOSOFT
For more information www.egosoft.comSummaryWell its not clear cut at all, the X800XT PE still impresses the hell outta me and there is no doubt the 7800GS is pretty fast at these clocks as well.
To summarise the scores:
Far Cry: slight advantage to the 7800GS
Quake 4: slight advantage to the 7800GS
Half-Life 2: slight advantage to the 7800GS
HL2: The Lost Coast: major advantage to the 7800GS (I ran the test twice on each card and was frankly in shock at the results so take how you will)
F.E.A.R.: slight advantage to the X800XT PE
X3 demo: slight advantage to the X800XT PE
Overall difference in percent: 13% advantage for the 7800GS overall at those clocks.I did do a smaller comparison a while ago before I formatted but this is far more comprehensive and features more gaming results. Some of the results dont follow trends exactly how I expected, the HL2 Lost Coast results are very odd, but those are the numbers I got. FEAR seriously cripples both cards at these settings, even with AA turned down to 2x. All filtering settings were set in game btw, or on the relevant HOC benchmark utility.