Angie! I finished your character. I'd upload the PDF, but it's on my mom's laptop and I'm on the home PC now. The character is a level 2 human cleric. Right now you're extremely good at healing, you have several knowledge skills, and you can nuke undead. Imagine if RO's Turn Undead spell was an AoE and you got it as an acolyte. You have that 5 times per day independent of all your other spells--speaking of which...
You have all of these spells prepared (cleric spells are complicated). Basically you can cast all of these once per day. (except cure spells, they're even more complicated)
level 0
www.d20srd.org/srd/spells/createWater.htmwww.d20srd.org/srd/spells/detectMagic.htmwww.d20srd.org/srd/spells/light.htmwww.d20srd.org/srd/spells/mending.htmlevel 1
www.d20srd.org/srd/spells/command.htmwww.d20srd.org/srd/spells/detectEvil.htmwww.d20srd.org/srd/spells/sanctuary.htmwww.d20srd.org/srd/spells/cureLightWounds.htmYou also have scrolls of the following spells. They work exactly like scrolls in RO. Use it and it's gone, but it lets you cast a spell you don't normally have.
www.d20srd.org/srd/spells/restorationLesser.htm Heals stuff other than HP damage. Not used that often but when you need this spell you need it badly.
www.d20srd.org/srd/spells/dispelMagic.htm Dispells magic. Like above this comes in handy sometimes.
www.d20srd.org/srd/spells/searingLight.htm (two of these) Your only attack spell at the moment (you can't cast this yourself for 3 more levels)
Like I said, in combat you can heal and nuke undead. Spellcasters don't start getting their real goodies till level 5 or 7. However, healing remains as useful as in any game.
Out of combat you have a lot of knowledge skills and some uncommon languages. I'll list them
Knowledge: Religion
Knowledge: The Planes (planes of existence, not the flying kind)
Knowledge: History
Knowledge: Geography, People, and Cultures
Spoken Languages:
Common
Celestial
Infernal
Abyssal
Of course not everything revolves around stats. I'm just pointing out what you have available. One benefit of your knowledge skills is that I'll give you extra info about a lot of stuff.
Anyway, back to the stuff you can do in combat.
Melee with staff: Don't do this unless you're in some kind of huge trouble.
Ranged attack with Crossbow: If you have nothing better to do, it works. You have a decent bonus thanks to your stats and it doesn't put you in harm's way.
Heal seriously injured party member: This is what you're best at. You can heal 5-12 hp with one spell (for reference, your max hp is 14). Most healing spells in D&D don't have range though so you have to be next to your target, just keep that in mind.
Cast another spell: You have a few options here. If an enemy starts attacking you, you can cast Sanctuary to (hopefully) stop them from attacking more. Command is good to force an enemy to waste a turn. Ordering enemies to drop their weapons or run away is very helpful. If you really need to deal damage Searing Light is your best option.
Turn undead: You're insanely good at this. If you need to get rid of undead this is the way to go unless it's too strong for you to turn (in which case searing light is good because it deals extra damage to undead.)